Last Chapter of the Noble Knights
Spell Normal

Last Chapter of the Noble Knights

  • Archetype:
  • Noble Knight

  • View:
  • 2880




If your opponent controls a monster and you control no monsters: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate "Noble Knight" monster in your Graveyard; Special Summon that monster, and if you do, equip that Equip Spell Card to that appropriate monster. You can only activate 1 "Last Chapter of the Noble Knights" per turn.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 9, 2026
50± 8/ 100
Power Score
Intrinsic 46
Deck 53

Last Chapter of the Noble Knights — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 46 · Deck: 53 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Starter / Combo enabler

Why it scores here

The card reliably converts one spell into a Special Summon of a Noble Knight from the Graveyard plus an equip of a matching Noble Arms, which is real board presence and a small card-advantage gain. The trigger is restrictive (the opponent must control a monster and you must control none), so it is not live in every hand or board state, and it does nothing as material or interaction. High deck inclusion and partner rates confirm the card is a consistent in-archetype staple for Noble Knights, not evidence of intrinsic power on its own.

Axis scores

Axis Score Evidence
Accessibility 45 Conditional trigger (opponent controls a monster and you control none) limits when it can be used, though it is a Normal Spell that sits in hand with 42 decks running it (observed).
Combo & Conversion 55 Revives one Noble Knight and equips a matching Noble Arms, giving a 2-card board from one spell, but no combo boards were supplied to confirm the follow-up (verified from text; combo stats absent).
Resource Economy 60 Returns a monster from the Graveyard for a single card, a net gain of roughly one card, and copies per deck average 1.17 (verified from text, observed from decks).
Effect & Interaction 5 No negation, removal or hand-trap reach; it is purely a recursion effect (verified from text).
Material Utility 10 As a Spell it provides no material or level body itself; value comes only from the monster it returns (verified from text).
Resilience & Flexibility 35 Once per turn and dependent on a specific board state, with no recovery if negated (verified from text, inferred).
Deck-Building Efficiency 70 Single-copy slot in an archetype that already runs it at 1.17 copies on average, with no garnet or lock restriction (observed from decks).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Starter/Combo enabler. Intrinsic ≈ 46, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recurs a Noble Knight from the Graveyard and equips a matching Noble Arms in one card
  • Runs in 42 of the sampled decks at 1.17 copies on average, showing practical access inside the archetype
  • Partners with core Noble Knight cards in 80–93% of its decks

Weaknesses

  • The trigger requires the opponent to control a monster and you to control none, which narrows when it can be played
  • Does nothing as material, interaction or a body of its own
  • Once per turn and dependent on Graveyard targets, so it is weak when no matching Noble Knight is in the Graveyard

Counters / choke points

  • Negation of the activated spell
  • Board states where the opponent controls no monster, or the player controls a monster, so the trigger is not met

Best use

Recursion spell that restores a Noble Knight and its Noble Arms when the board state allows. Decks: Noble Knight, Infernoble Knight. Suggested copies: 1.

Evidence & gaps

  • Verified: Trigger: opponent controls a monster and you control no monsters; Effect: Special Summon a Noble Arms-matched Noble Knight from the Graveyard and equip the Equip Spell; Once per turn restriction
  • Observed: 42 decks run it, averaging 1.17 copies; Co-occurs with Sacred Noble Knight of King Artorigus in 92.9% of decks
  • Inferred: Practical value is a board-dependent recursion rather than a generic staple; Resilience is low because a negated spell gives no fallback
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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